Stellaris fleet guide 2022 - Through much experimentation, I have found a general fleet composition that is fast, effective through all stages of the game and usually hits above its fleet power. The fleet …

 
Jun 7, 2023 · Stellaris fleet building tips to help you create a balanced fleet, understand weapons and armor counters and ship classes. By Haider Khan 2023-06-07 2023-06-08 Share Share . Time spectrum customer service

Jun 7, 2023 · Stellaris fleet building tips to help you create a balanced fleet, understand weapons and armor counters and ship classes. By Haider Khan 2023-06-07 2023-06-08 Share Share Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. A single Naval Yard outputs 2.5 production per day. So! (2.5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days.Want to know why your 60k fleet lost to that 45k fleet? This is why and How to take the best advantage. In Summary:Cruiser/Battleship beats CorvettesCorvette...As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide them ...Stellaris has a unique and sophisticated unit design system, which is based on the ship's accessible sections and weapon research. We recommend you regularly use the panel for two reasons. First, for your military ships or fleets to remain valuable on the battlefield, and second, for your enemies to have a difficult time facing you.If you own a business that operates a fleet of vehicles, you know how important it is to keep track of them. This is where Samsara fleet tracking comes in. It’s a powerful tool that can help you save time and money by providing real-time in...The Freightliner Cascadia is one of the most popular and reliable heavy-duty trucks on the market today. It offers superior performance, reliability, and fuel efficiency, making it an ideal choice for fleets of all sizes.August 27, 2023 Games Bozidar Radulovic We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly.Stellars Planetary Management can be confusing. In this Stellaris beginner's guide video I will cover Captial management, Early Colony management and Planeta...Early game, build en mass the best ships you have. Once you have battleships, build a few fleets of them to your fleet limit, and put any extra into a Corvette fleet for quick response. If your playing online against people, theirs some other strategies and builds, as people know the go to is all shields. As it can be countered, but ai won't ... Managing a fleet of vehicles can be a complex task, requiring careful coordination and organization. Fortunately, fleet management software solutions like Samsara have emerged to streamline this process and improve operational efficiency.Fleet speed is a function of 3 main variables. 1 - The slowest ship defines the speed of a fleet. The bigger ships have slower base speeds. Make sure all fleet have the biggest shiptype available. When upgrading fleets make sure that the biggest shiptype have matching outfittings.In today’s fast-paced business world, companies are constantly seeking ways to streamline their operations and improve efficiency. One area where significant improvements can be made is in fleet management.Any guides to fleet composition I've been learning alot about how to make a good shil design and think I have it down really well, however I have no idea how I should go about …The first new concept introduced here is "fleet design." In Stellaris there is only ship design and fleet management. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. In this case, each ship within the fleet has specific roles as well as specific positions within the line of ...Through much experimentation, I have found a general fleet composition that is fast, effective through all stages of the game and usually hits above its fleet power. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers 10% screen destroyers That includes the tiny force you get at the start of a Stellaris campaign. Just look at the fleet itself and look at the first two numbers under the fleet name. It should show something like “3/20.”. The second number is your Command Limit— which should the same for all your fleets in that round of Stellaris.This is the first video in a new series of Stellaris fleet composition test videos. Today I am testing a mixed class fleet, specifically of combination 1,2,4...This is a writeup on the best ship designs in Stellaris v 3.8.3, and yes I know it's quite long. There is a Synopsis with the conclusions at the end of the post. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. It is going to be focused on PvE, but a lot of these designs will also be a ... Washington State is one of the few American states that offer a ferry service as a part of its transportation fleet. These ferries are owned and managed by Washington State Ferries, a government agency that operates both automobile and pass...Stellaris has a unique and sophisticated unit design system, which is based on the ship’s accessible sections and weapon research. We recommend you regularly use the panel for two reasons. First, for your military ships or fleets to remain valuable on the battlefield, and second, for your enemies to have a difficult time facing you.I usually keep around 20 ish corvettes, then fill in the remaining command limit with destroyers, then once cruisers are unlocked, change it to 50%cruisers, 25% corvettes/destroyers. Once Battleships are unlocked, its all battleships at a a 3/1 artillery/carrier ratio, with about 30 torpedo corvettes. 1 titan per fleet when those get …Iirc, the Carrier ai will do three things: Increase the maximum range of weapons by 100% or so. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Carrier ai can increase that and thus can increase engagement range. Carrier ai ships will attempt to keep that long range with the enemy for a ...The Shroud is a realm of pure psionic energy from where psionic species and individuals draw their power, and a place where those who awakened their psionic potential could see in their dreams. The realm is inhabited by powerful beings of pure psionic energy that can be communed with through great effort. Using the Shroud requires the …Stellaris ' Toxoids DLC adds two new Origins, one of which is called Knights of the Toxic God. While they've managed to reach the stars, empires with this Origin kept the honor-bound, knightly ways of their medieval era. This is due to a powerful entity, which they call the Toxic God, that visited and destroyed half of their home world.Economic Guide: All Hail the Humble Trade Good! The Most* Pop-Efficient Economic Asset You Didn’t Know You Were Missing Out On (*Terms and Good Relations Apply) ... The Stellaris Economic Pyramid :2: The Interstellar Trade-Deal Economy :3: Restrictions, Risks, and Rewards :3.1: Restrictions ... If you give the alloys sufficient for a fleet and they have …This guide will go over the effects and aftereffects of every ethic, trait, origin, civic to think about when creating your empire, as well as every tradition, and ascension perk choice when playing the game in Stellaris. This guide is heavily inspired by the Beginner's Guide to Ethics, Traits, and Governments [forum.paradoxplaza.com] made by ...This is a writeup on the best ship designs in Stellaris v 3.8.3, and yes I know it's quite long. There is a Synopsis with the conclusions at the end of the post. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. It is going to be focused on PvE, but a lot of these designs will also be a ...It's part 4 of Max's Stellaris Beginner's Guide for 2023 and the Stellaris: Overlord DLC! In this video you'll learn about how to manage planets in Stellaris...August 27, 2023 Games Bozidar Radulovic We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. It was a long-awaited change since …So fleets tend to be 40 'vetts', 20 destroyers, and 10 cruisers for a total fleet size of 120. When it's less than 120 I fill the lower ranks first. 'vetts and destroyers all use autocannons and one PD. Cruisers and higher use 'penetrating' weapons. After I get Battleships researched I stop building lesser ships. The first decade: At the end of the first decade you should be aiming for: 2 construction ships. 2+ science ships. +50 monthly mineral income. +10 monthly energy income (ideally, though not required) 2-3 outposts constructed. 7+ corvettes in your home system (to deal with the pirates that will most likely spawn soon (they can only spawn after ... Celebrity Cruises is one of the more popular cruise lines in the world, offering a wide variety of ships and destinations. With so many options, it can be difficult to know which ship is right for you.1. AI Empire’s don’t hate you for purging through displacement. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies. There is one exception to this and that is displacement.4. Hive Worlds/Machine Worlds. Not even planets are safe from assimilation. Two of the most powerful planet types in the game: Hive Worlds and Machine Worlds, are locked behind distinct Ascension Perks. Hive Worlds have uncapped basic resource districts, while Machine Worlds have uncapped energy and mining districts.Iirc, the Carrier ai will do three things: Increase the maximum range of weapons by 100% or so. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Carrier ai can increase that and thus can increase engagement range. Carrier ai ships will attempt to keep that long range with the enemy for a ... Any guides to fleet composition I've been learning alot about how to make a good shil design and think I have it down really well, however I have no idea how I should go about designing a fleet itself, could anyone point me in the right direction for things such as multiplayer and x25 crisis runs? This thread is archivedAll Fallen Empires spawn with two major fleets, and each one can have between 40k and 120k Fleet Power. If their Fleet Power is too low, though, and they are at peace, they may add ships to their fleets. The different Fallen Empire types will have different kinds of ground armies and ethics: Fallen Empire Type. Ethic.Maximize your fleet power at a certain year and go conquer your neighbors. You go all in, you dpnt need any ships before the push, you balance your scientists and metallurgists to maximize fleet power at the set date. Build up, have chokepoints , little bit of luck. You need to play smart.Stellaris本体のバージョンが上がる度に、Modの影響範囲を調べるのがめんどくさくなってきたので、 自分が使っているModについて、Modの役割とバージョンチェックが必要かどうかのメモを残しておきます。. ロード順に関してはこちらのコレクションを参考に ...Get the most out of your Stellaris experience in 2022 with the best fleet composition! Our guide will show you how to assemble a powerful fleet that can …Patch 3.4, aka "Cepheus", was released on 2022-05-12 with the checksum 7836 (note: patch 3.4.0 was never released to the public instead making patch 3.4.2 the first in the 3.4.X branch).. Overlord Expansion Features. Three new advanced subject types called Specialist Empires have been introduced, which excel in certain areas while …2. Harry7C • 10 mo. ago. Through much experimentation, I have found a general fleet composition that is fast, effective through all stages of the game and usually hits above its fleet power. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. 10% screen destroyers.Guide to ship design/fleet composition? I feel as though I understand the rest of the game decently, I have no idea what to do when it comes to war. I end up using the auto design …Managing a fleet of vehicles can be a daunting task, especially when you need to keep track of each vehicle’s location, speed, and maintenance schedule. Fortunately, there are many solutions available in the market that can help businesses ...Guide to ship design/fleet composition? I feel as though I understand the rest of the game decently, I have no idea what to do when it comes to war. I end up using the auto design ships, though I've heard this is less than ideal. What are the good ship designs for corvettes, destroyers, cruisers, and battleships?1 - Machine Empire (Ram Consumers) Determineted Exterminator Build. Ring origin in this empire has a great contribution to the very important energy production. You have to play aggressive because of your ethics or you need to keep upgrading starbases. Empire Setup.The fleet will go Missing in Action for a number of months, depending on how far away the battle was from friendly space. As it is in subspace it will not 'exist' on the galaxy map during that time, keeping it safe from enemy attack but also unable to fight invaders. Any ships that were already disengaged will join the fleet in subspace.But seem to be meta for cruisers potent. You got two main setups for battleships. 1. X slot front,artillery core, and artillery stern for maximum firepower and dpm. Bigger guns on average do more dpm. Now situationally if the enemy is fast evasive might* be better to use medium guns.Dec 2, 2022 · What does a good fleet composition looks like now? Seruman96. Dec 2, 2022. Jump to latest Follow Reply. Hello everyone! I just had a blast going for Deus Vult and There Be Dragons achievements. I cannot thank the Dev team enough for an amazing update, it all worked wonderfully and runs smoothly on my 2016 Macbook Pro which tells a lot about the... Stellaris 3.0 Starter Guide. First up: welcome to Stellaris and the community. Don’t let all the RPers disturb you, it’s just a thing. This will be a slightly longer text that is supposed to explain to you the first few years of your empire, as well as give you an easy game start that will hopefully carry you all the way to the endgame. Jun 11, 2023 · This is the Jump Drive line of products. Another button is located at the top of the ‘fleet selected’ box. It takes about 20 Stellaris days to click this, then left-clicks on a star within range to jump to it. You may jump from any point in the star system; you don’t have to be on the edge. Jump Drive requires 200 in-game days to recharge. Here's our list of the best space games on PC, featuring the biggest Steam games, and the best free games, such as Eve Online and Stellaris. Gina Lees Published: Oct 18, 2023Stellaris has a unique and sophisticated unit design system, which is based on the ship's accessible sections and weapon research. We recommend you regularly use the panel for two reasons. First, for your military ships or fleets to remain valuable on the battlefield, and second, for your enemies to have a difficult time facing you.Early game, build en mass the best ships you have. Once you have battleships, build a few fleets of them to your fleet limit, and put any extra into a Corvette fleet for quick response. If your playing online against people, theirs some other strategies and builds, as people know the go to is all shields. As it can be countered, but ai won't ... Patch 3.4, aka "Cepheus", was released on 2022-05-12 with the checksum 7836 (note: patch 3.4.0 was never released to the public instead making patch 3.4.2 the first in the 3.4.X branch).. Overlord Expansion Features. Three new advanced subject types called Specialist Empires have been introduced, which excel in certain areas while …May 10, 2023 · The game can be paused and unpaused at any time by clicking on the date or pressing the spacebar. You can speed up or slow down the rate at which time advances in the game as needed by clicking the plus and minus signs near the date. Always pause while making decisions so that you don't miss any opportunities! Iirc, the Carrier ai will do three things: Increase the maximum range of weapons by 100% or so. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Carrier ai can increase that and thus can increase engagement range. Carrier ai ships will attempt to keep that long range with the enemy for a ...Adds [deposit id] resource deposit or planetary feature to the selected celestial body. [deposit id] effect add_district =. Adds [district id] to the planet. [district id] effect add_planet ...14 ceratophaga • 10 mo. ago so now you need to have mixed fleets all the time. Yeah, no. Against the AI I've tried several setups and either pure corvette/frigate swarms or battleships (carriers or artillery depending on how much small stuff they mix in) are still king. IMHO mixed fleets perform even worse now than they did before. 4Our Stellaris fleet building guide details weapons/armor counters, tips to build a successful Stellaris fleet, and how to create a perfectly balanced fleet: Do it …Here are our Stellaris tips to help you out. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to ...Here is a great guide on steam which helps lay out some of the basics and mechanics of the ship design/weaponry. Here is another great guide on steam. Talks more about fleet builds, as opposed to individual ships or weapons. It also talks about some of the end-game crises and how some builds are better depending on your enemies.Role Play Potential. Stellaris may not have a single overarching narrative. Still, it is at its core a narrative title, albeit one that is created by the player, whose interaction with the wider galaxy can influence the greater cause of events, from galaxy-spanning empires that expand through war to small secluded galaxies that use diplomacy, technology and espionage to rule from the shadows.Are you a newcomer or veteran Stellaris player who needs a little bit of a guide? J4miePlays and CornishRatBeard have put together some tips, tricks and tuto...Shopping at Fleet and Farm stores can be a great way to get the products you need for your home, farm, or business. With a wide selection of products, competitive prices, and knowledgeable staff, Fleet and Farm stores offer a unique shoppin...Jun 3, 2023 · This is a writeup on the best ship designs in Stellaris v 3.8.3, and yes I know it's quite long. There is a Synopsis with the conclusions at the end of the post. It’s not going to include the best fleet designs, though I think we might be able to make some inferences. It is going to be focused on PvE, but a lot of these designs will also be a ... Iirc, the Carrier ai will do three things: Increase the maximum range of weapons by 100% or so. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Carrier ai can increase that and thus can increase engagement range. Carrier ai ships will attempt to keep that long range with the enemy for a ...So are cruisers since you already have battleships. Corvettes are usually used with the torpedo so they have good burst damage, and losing them is more cost effective than losing a battleship. If you want PD, use strike craft on some of your battleships at a 1:4 ratio with your normal battleships. Pure battleship fleets with a titan or two is ... Guide to ship design/fleet composition? I feel as though I understand the rest of the game decently, I have no idea what to do when it comes to war. I end up using the auto design ships, though I've heard this is less than ideal. What are the good ship designs for corvettes, destroyers, cruisers, and battleships?Iirc, the Carrier ai will do three things: Increase the maximum range of weapons by 100% or so. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Carrier ai can increase that and thus can increase engagement range. Carrier ai ships will attempt to keep that long range with the enemy for a ... Jul 9, 2022 · It's time for WAR! It's part 7 in MaxTheCatfish's Stellaris Beginner's Guide for 2023 - this time all about how to prepare for war in Stellaris, how to deal ... Stellaris本体のバージョンが上がる度に、Modの影響範囲を調べるのがめんどくさくなってきたので、 自分が使っているModについて、Modの役割とバージョンチェックが必要かどうかのメモを残しておきます。. ロード順に関してはこちらのコレクションを参考に ...This tier list accounted for all recent significant changes to Harmony, Prosperity, Mercantile, Versatility, Synchronicity, and Adaptability Traditions. Traditions that help you early and throughout the whole game remain on top of the list of priorities. The main big thing that Patch 3.6 and 3.7 brought is that there are fewer “useless ...All Fallen Empires spawn with two major fleets, and each one can have between 40k and 120k Fleet Power. If their Fleet Power is too low, though, and they are at peace, they may add ships to their fleets. The different Fallen Empire types will have different kinds of ground armies and ethics: Fallen Empire Type. Ethic.Stellaris 3.0 Starter Guide. First up: welcome to Stellaris and the community. Don’t let all the RPers disturb you, it’s just a thing. This will be a slightly longer text that is supposed to explain to you the first few years of your empire, as well as give you an easy game start that will hopefully carry you all the way to the endgame.There’s an absolute tonne of resources in Stellaris: Galaxy Command, but one of the most important is Titanium. Here’s how to use it: Titanium is used to create Higg’s Gold. Higg’s Gold is important after your nexus gets to level 13, as it’s required to build battleships, and also has a high trade value. The best way to get Titanium ...Maybe. Leaders can sometimes be seen as an overlooked part of the system save trying to get that intellect governor or engineering scientist who specializes in voidcraft. They are broken down into the following categories: Ruler: Gives empire wide bonuses, decided based on government type. Governors: Gives sector wide bonuses.But seem to be meta for cruisers potent. You got two main setups for battleships. 1. X slot front,artillery core, and artillery stern for maximum firepower and dpm. Bigger guns on average do more dpm. Now situationally if the enemy is fast evasive might* be better to use medium guns.Iirc, the Carrier ai will do three things: Increase the maximum range of weapons by 100% or so. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Carrier ai can increase that and thus can increase engagement range. Carrier ai ships will attempt to keep that long range with the enemy for a ... Stellaris has a unique and sophisticated unit design system, which is based on the ship’s accessible sections and weapon research. We recommend you regularly use the panel for two reasons. First, for your military ships or fleets to remain valuable on the battlefield, and second, for your enemies to have a difficult time facing you.Unbidden fleets are glass cannons, fragile if you have the right counters but capable of devastating firepower. The only way to stop the Unbidden is to destroy the Extradimensional Portal. It is always heavily defended, and cannot be destroyed until all the Unbidden's Dimensional Anchors are neutralized. Destroying the Portal earns the Rift ...Guide to ship design/fleet composition? I feel as though I understand the rest of the game decently, I have no idea what to do when it comes to war. I end up using the auto design ships, though I’ve heard this is less than ideal. What are the good ship designs for corvettes, destroyers, cruisers, and battleships?This is a predictive guide for the upcoming Stellaris 3.4 DLC ‘Overlord,’ intended to give players approaching the DLC an idea of what to expect and recommendations of how to enter the new meta. This is written based on pre-release material, so a lot of specific variables and exact numbers are not known and are subject to change, but general …It's part 4 of Max's Stellaris Beginner's Guide for 2023 and the Stellaris: Overlord DLC! In this video you'll learn about how to manage planets in Stellaris...Dec 2, 2022 · What does a good fleet composition looks like now? Seruman96. Dec 2, 2022. Jump to latest Follow Reply. Hello everyone! I just had a blast going for Deus Vult and There Be Dragons achievements. I cannot thank the Dev team enough for an amazing update, it all worked wonderfully and runs smoothly on my 2016 Macbook Pro which tells a lot about the... I recently just published my 2022 SWGoH Farming Guide and just wanted to share the overview graphic with you all here who like to see how the entire game connects together as one. Updated it from last year's guide to include all the new stuff that happened in 2021. If you want more step by step advice in regards to what order to tackle ...Here is a great guide on steam which helps lay out some of the basics and mechanics of the ship design/weaponry. Here is another great guide on steam. Talks more about fleet builds, as opposed to individual ships or weapons. It also talks about some of the end-game crises and how some builds are better depending on your enemies.

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stellaris fleet guide 2022

For serious runners, finding the right running store can be a challenge. With so many stores to choose from, it can be difficult to know which one is the best fit for your needs. That’s why Fleet Feet Running Store stands out as the go-to f...Managing a fleet of vehicles can be a complex task, requiring careful coordination and organization. Fortunately, fleet management software solutions like Samsara have emerged to streamline this process and improve operational efficiency.You've been warned. You should know that I just beat Stellaris, for the first time, today (02-04-2022). When I did, I got the Steam achievement "Victorious", which said only 5.7% of players have that achievement. That's right, only 5.7% of Stellaris players have the "Victorious" achievement. Wow.Any guides to fleet composition I've been learning alot about how to make a good shil design and think I have it down really well, however I have no idea how I should go about designing a fleet itself, could anyone point me in the right direction for things such as multiplayer and x25 crisis runs? This thread is archivedFarm and Fleet has been a trusted name in the agricultural industry for over 60 years. They have built a reputation on providing quality products and services to farmers and ranchers across the country.The first new concept introduced here is "fleet design." In Stellaris there is only ship design and fleet management. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. In this case, each ship within the fleet has specific roles as well as specific positions within the line of ...The fleet will go Missing in Action for a number of months, depending on how far away the battle was from friendly space. As it is in subspace it will not 'exist' on the galaxy map during that time, keeping it safe from enemy attack but also unable to fight invaders. Any ships that were already disengaged will join the fleet in subspace.To use a Fleet enema prior to a prostrate biopsy, follow the instructions provided with the enema kit. If the biopsy is scheduled before noon, use the enema the night before; if scheduled after noon, use it in the morning before the test, s...The AI makes absolutely bafflingly bad design decisions, using weaker weapons and components. Generally speaking the "easy" fleet composition is 80% Artillery Battleship + 20% Carrier Battleship. The Artillery Battleship uses either a Tachyon Lance or Giga Cannon with a mix of Neutron Launchers and Kinetic Artillery. So fleets tend to be 40 'vetts', 20 destroyers, and 10 cruisers for a total fleet size of 120. When it's less than 120 I fill the lower ranks first. 'vetts and destroyers all use autocannons and one PD. Cruisers and higher use 'penetrating' weapons. After I get Battleships researched I stop building lesser ships. As a business owner, managing your fleet of vehicles is crucial to ensure that your operations run smoothly. One way to streamline your fleet management is by using tracking devices on your vehicles. Here are some benefits of using tracking...A Guide for Stellaris By: Wolfie In this guide, I'll explain everything you need to know about weapon types, shields, armor, accuracy, and other aspects of fleet combat. Corvette Use several types of corvettes in each fleet. Main corvettes: Anti shield: Anti armor: Destroyer Early/mid game Late game Support Cruiser Main cruisers: Anti armorThese three directly affect your ability to produce Alloys, Research, and Pops. Anchorages are Starbase modules and Strongholds are buildings for your planets to increase your fleet capacity. You want this high so you can spend those alloys on bigger fleets to defend yourself and fight liberation wars. 3. Stellaris players should always prepare and expect the unexpected in the galaxy. Fortunately, ships can be modified to answer any future foe. ... A defensive aura gives a buff to allied ships in the same fleet, while an offensive aura applies a debuff to all enemy ships that are in battle with the Titan's fleet. In either case, the distance from the …Yep, a good addition to artillery battleships if fighting doomstacks. 10 ships per fleet take 40 capacity and bring 30 missile slots. Corvettes for 40 cap would bring 40 missiles, however they are often killed en masse, as opposed to tanky cruisers. Artillery shreds everything at range, missiles finish what survived. The "meta standard" composition is 80% Spinal Mount/Artillery Battleships with 20% Spinal Mount/Carrier Battleships. The Carriers will provide protection against Torpedo Corvettes (the counter to Artillery) while the Artillery brings maximum power to bear. Spinal Mount weapons are insanely strong and you always want them on your battleships.So are cruisers since you already have battleships. Corvettes are usually used with the torpedo so they have good burst damage, and losing them is more cost effective than losing a battleship. If you want PD, use strike craft on some of your battleships at a 1:4 ratio with your normal battleships. Pure battleship fleets with a titan or two is ....

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