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Specific Magic Weapons Source Core Rulebook pg. 600 4.0 These weapons have abilities far different from what can be gained by simply etching runes. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. Magic Items +2 shortspear, any magic weapon. Spectacles, Spendthrift. Source PPC:BM. Price 6,250 gp; Slot eyes; CL 8th; Weight —; Aura moderate illusion. DESCRIPTION. Crafted from brass and polished quartz, these expensive bifocals grant the wearer a +5 bonus on Appraise checks, and on Linguistics or Perception checks to detect a forgery. Standard Racial Traits. Ability Score Modifiers: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size. Type: Elves are Humanoids with the elf subtype.Swashbuckler’s Rapier. Price 7,320 gp; Slot none; CL 7th; Weight 2 lbs.; Aura moderate transmutation. This +1 rapier has the nondescript, clean lines of a practice foil. The wielder can spend 1 panache point as a swift action to give the bane special ability for 1 round, and can pick any subtype of humanoids as the designated foe.Spell 1. Blessings from beyond help your companions strike true. You and your allies gain a +1 status bonus to attack rolls while within the emanation. Once per turn, starting the turn after you cast bless, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet. Bless can counteract bane.The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download ...DR 15/cold iron and magic; Now to overcome the DR / Magic could be done by any magic weapon or spell as in overcoming DR. magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality) To overcome cold iron would require either a weapon made from cold iron or a +3 enhancement. The.Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally. Duration 1 minute. The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. The weapon glimmers with magic and energy.Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given. CONSTRUCTION REQUIREMENTS. Craft Magic Arms and Armor flame blade, flame strike, or fireball; Cost +1 bonus.Ranged Weapon Damage. Objects take half damage from ranged weapons (unless the weapon is a siege engine or something similar). Divide the damage dealt by 2 before applying the object’s hardness. Ineffective Weapons. Certain weapons just can’t effectively deal damage to certain objects. For example, a bludgeoning weapon cannot be used to ...Range touch; Targets 1 weapon that is unattended or wielded by you or a willing ally. Duration 1 minute. The weapon glimmers with magic and energy. The target becomes a +1 striking weapon, gaining a +1 item bonus to attack rolls and increasing the number of weapon damage dice to two. The weapon glimmers with magic and energy.3rd Party Magic Weapons. Contents [ show] A magic weapon is enhanced to strike more truly and deliver more damage. Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are also masterwork weapons, but their masterwork bonuses on attack rolls ...Flaming Burst. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. The fire does not harm the wielder. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit. The make whole spell can also repair a damaged (or even a destroyed) magic items—if the caster is high enough level." 2. Can you enchant an existing magic item to add more powers - YES for weapons and armor. Other magic items with progressions also allow for improvement (such as improving a Cloak of Resistance +1 to +2, then +3, etc.)The magic weapon serves as a channel for the wielder’s ki, allowing her to use her special ki attacks through the weapon as if they were unarmed attacks. These attacks include the monk’s stunning attack, ki strike, and quivering palm, as well as the Stunning Fist feat. Only melee weapons can have the ki focus ability.I would limit sunders to held non-magical items, and port the pathfinder rule for broken objects. Basically, a broken weapon/piece of armor can't be used, and requires down time+some ability check/some expenditure of gold to fix. The only free variable there is how to adjudicate damage rolls against objects.Specific Magic Weapons Source Core Rulebook pg. 600 4.0 These weapons have abilities far different from what can be gained by simply etching runes. A specific magic weapon lists its fundamental runes, which you can upgrade, add, or transfer as normal. To create a magic wand, a character needs a small supply of materials, the most obvious being a baton or the pieces of the wand to be assembled. The cost for the materials is subsumed in the cost for creating the wand: 375 gp × the level of the spell × the level of the caster. Market value is double this creation cost. DR 15/cold iron and magic; Now to overcome the DR / Magic could be done by any magic weapon or spell as in overcoming DR. magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality) To overcome cold iron would require either a weapon made from cold iron or a +3 enhancement. The.Item Damage. Source Core Rulebook pg. 272 4.0. An item can be broken or destroyed if it takes enough damage. Every item has a Hardness value. Each time an item takes damage, reduce any damage the item takes by its Hardness. The rest of the damage reduces the item’s Hit Points. Normally an item takes damage only when a creature is directly ...The item is of a standard sort. 96-100. The item is made of a special material. Armor is always created so that if the type of armor comes with a pair of boots, a helm, or a set of gauntlets, these pieces can be exchanged for other magic boots, helms, or gauntlets.If you own a Nissan Pathfinder, you’re likely aware of how important it is to keep the vehicle properly maintained. A well-maintained vehicle will not only ensure that it runs smoothly, but it can also help prevent costly repairs down the l...This score represents how difficult a character is to hit with weapons and some spells, and works much like a Difficulty Class for attacks. As with other scores, higher is better. This is the target number enemies need to hit you. Your basic AC is 10 + Dex modifier + armor bonus + shield bonus + spells or magic items that grant an AC bonus. An ...Price: This is the cost (in gold pieces) to purchase the weapon if it’s available for sale.As with magic weapons, a technological weapon can be sold by PCs for half this value. Type: This indicates whether the weapon is a light, one-handed, or two-handed melee or ranged weapon.. Proficiency: This entry lists whether the weapon is simple, martial, or exotic.Price +2 bonus; Aura moderate evocation; CL 5th; Weight —. DESCRIPTION. A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder ...The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000.00 for just $39.95! Note: The download file is VERY LARGE so it may take some time to download ...Unholy. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. DESCRIPTION. An unholy weapon is imbued with unholy power. This power makes the weapon evil-aligned and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against all creatures of good alignment. It bestows one permanent negative level on ...Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the ArchivesPrice +2 bonus; Aura moderate evocation; CL 10th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons. A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple hits from a wounding weapon increase the bleed damage. Bleeding creatures take the bleed damage at the start of their turns. Bleeding …Impact. Price +2 bonus; Aura moderate transmutation; CL 9th; Weight —. DESCRIPTION. This special ability can only be placed on melee weapons that are not light weapons. An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger. In addition, any bull rush combat maneuver the ...Bows, tomahawks and war clubs were common tools and weapons used by the Apache people. The tools and weapons were made from resources found in the region, including trees and buffaloes.Price +2 bonus; Aura moderate evocation; CL 5th; Weight —. DESCRIPTION. A glorious weapon glows with a dazzling light equal to a daylight spell when drawn. The wielder cannot suppress this light, though it can be temporarily suppressed by any effect that can suppress daylight. A glorious weapon flashes with light, and any creature the wielder ...Creating your own magic and alchemical items is an amazing way to customize the adventure and gameplay for your group and add unique elements without requiring quite the same mechanical depth as a whole new class, archetype, or ancestry.<br /><br /> New items make great mementos of previous adventures and tend to be one of the easiest elements for a character to begin using mid-campaign after ...Source Secrets of Magic pg. 226 1.1. Archetype Shadowcaster. Prerequisites. The world is full of shadows, but each living creature possesses a form of inner light to ward against that ever-present darkness… all except shadowcasters. By trading away that piece of their spirit, shadowcasters have removed a limiter, allowing them to gain magical ...Magic weapons have enhancement bonuses ranging from +1 to +5. They apply these bonuses to both attack and damage rolls when used in combat. All magic weapons are …Okay, so there are over 50 types of weapons in Pathfinder: Wrath Of The Righteous—that’s a ton. Luckily, all of these weapons are grouped into three Proficiency levels: Simple, Martial, and Exotic. Out tier guide will provide you with a list of the best weapons in Pathfinder: Wrath Of The Righteous, in terms of several… Read More …Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack …Aura moderate transmutation; CL 8th; Weight 6 lbs.; Price 75,350 gp. DESCRIPTION. This exquisitely forged katana is the result of painstaking attention and craftsmanship by one who is dedicated to mastering swordplay in its highest form. A blade of the sword-saint is a +3 ki intensifying katana. In the hands of a monk, it becomes an instrument ...It is a standard action to load each barrel of a one-handed early firearm and a full-round action to load each barrel of a two-handed early firearm. It takes three full-round actions by one person to load a siege firearm. This can be reduced to two full-round actions if more than one person is loading the cannon. Mar 22, 2016 · Add a comment. 6. I can think of a few reasons to use weapons: At low levels, monk weapons are cheaper to enhance. For one example, you can buy silvered or cold iron monk weapons for a cheaper cost than Greater Magic Fang. This increases your damage against creatures that are affected by silvered or cold iron weapons. Source Core Rulebook pg. 543 4.0. Alchemical items are not magical. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by dispel magic.Oil of Invisibility (300 gp) Wand of Levitate (5 of 50 charges) (450 gp) Wand of Ghoul Touch (22 of 50 charges) (1980 gp) Wand of Magic Missile (1st) (11 of 50 charges) (165 gp) Arcane Scroll (2 x Alarm (25 gp), Magic Aura (25 gp)) (total 50 gp) A collection of random generators for Dungeons & Dragons and other tabletop role-playing games.3. Bracer of Flying Daggers. Wondrous item, rare (requires attunement) Not every rogue enjoys hurling daggers from the shadows, but if you do, then the bracer of flying daggers might quickly become your favorite item. This magic armband contains a never-ending supply of throwing daggers.Craft Magic Arms and Armor (Item Creation) You can create magic armor, shields, and weapons. Prerequisite: Caster level 5th. Benefit: You can create magic weapons, armor, or shields. Enhancing a weapon, suit of armor, or shield takes 1 day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you ... Description. Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls. An enhancement bonus does not stack with a masterwork weapon's +1 bonus on attack rolls. You can't cast this spell on a natural weapon, such as an unarmed strike (instead, see magic fang). A monk's unarmed strike is considered a weapon, and thus it can ...DESCRIPTION. Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if ...Wondrous items are varied and diverse. Some must be worn in a specific magic item slot in order to work, while others must merely be possessed and utilized. The term “wondrous item” is a catchall description for anything that doesn’t fall into other groups, such as weapons, staves, and so on.DESCRIPTION. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time.DR 15/cold iron and magic; Now to overcome the DR / Magic could be done by any magic weapon or spell as in overcoming DR. magic weapons (any weapon with a +1 or higher enhancement bonus, not counting the enhancement from masterwork quality) To overcome cold iron would require either a weapon made from cold iron or a +3 enhancement. The.Hedging Weapons. A weapon made from divine force appears and floats near you. This weapon takes the shape of your deity’s favored weapon (if you have no deity, the weapon appears as a simple weapon with special significance to you). You gain one additional weapon at 6th level and every 4 caster levels thereafter—two at 6th, three at 10th ...Pages in category "Magic weapons" The following 89 pages are in this category, out of 89 total.Price 8,000 gp; Slot none CL 10th; Weight 1 lb.; Aura moderate transmutation; Scaling prize. This wooden staff is carved with intricate patterns of waves, wind, trails, and vines. As the wielder goes up in level, the patterns begin to move, slowly at first, but gradually increasing in speed and magnitude. Shopping for decorations can be a daunting task, especially if you’re looking for something special. Homeaglow is here to help you unlock the magic of shopping for decorations close to you. Whether you’re looking for a unique piece or somet...DESCRIPTION. Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if ... Are you looking to add a touch of magic and elegance to your greetings? Look no further than Jacquie Lawson cards. With their stunning designs and interactive features, Jacquie Lawson cards are the perfect way to send personalized greetings...A magic arrow, bolt, bullet, or shuriken that hits is destroyed. Light Generation. Fully 30% of magic weapons shed light equivalent to a light spell (bright light in a 20-foot radius, shadowy light in a 40-foot radius). These glowing weapons are quite obviously magical.Returning. This special ability can only be placed on a weapon that can be thrown. A returning weapon flies through the air back to the creature that threw it. It returns to the thrower just before the creature’s next turn (and is therefore ready to use again in that turn). Catching a returning weapon when it comes back is a free action.DESCRIPTION. This ability can be placed only on melee weapons. For the purpose of the opportune parry and riposte deed, the weapon’s enhancement bonus increases by 4 (to a maximum of +5). CONSTRUCTION REQUIREMENTS. Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells good hope; Special creator must have the opportune parry and riposte deed.Keen Price +1 bonus; Aura moderate transmutation; CL 10th; Weight — DESCRIPTION This ability doubles the threat range of a weapon. Only piercing or slashing melee weapons can be keen. If you roll this special ability randomly for an inappropriate weapon, reroll.1 Add to enhancement bonus on Table: Weapon Pricing by Bonus to determine total price. 2 Only bows can have this ability (composite only for adaptive). 3 Projectile weapons with this ability bestow this power upon their ammunition. 4 Firearms cannot have this special ability. 5 Only firearms can have this special … See moreRanger Weapon Expertise Level 5 You’ve dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increases to expert. You gain access to the critical specialization effects of all simple and martial weapons and unarmed attacks when attacking your hunted prey.A character who uses a weapon with which he is not proficient takes a –4 penalty on attack rolls. Melee and Ranged Weapons: Melee weapons are used for making melee attacks, though some of them can be thrown as well. Ranged weapons are thrown weapons or projectile weapons that are not effective in melee.A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon ‘s AC against touch attacks is 12 (10 + size bonus for Tiny object). If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster ...It is a standard action to load each barrel of a one-handed early firearm and a full-round action to load each barrel of a two-handed early firearm. It takes three full-round actions by one person to load a siege firearm. This can be reduced to two full-round actions if more than one person is loading the cannon. Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100). Magic Items on the Body. Many magic items need to be donned by a character who wants to employ them or benefit from their abilities.Magic Weapon Special Abilities Specific Weapons Rings Staves Rods Potions Scrolls Wands Wondrous Items Artifacts Intelligent Items Cursed Items Magic Item Creation Magic Plants Relics 3rd Party Magic Items Magic Items Database Sin Runes (3.5) Magic Items and Detect MagicDESCRIPTION. A ghost touch weapon deals damage normally against incorporeal creatures, regardless of its bonus. An incorporeal creature’s 50% reduction in damage from corporeal sources does not apply to attacks made against it with ghost touch weapons. The weapon can be picked up and moved by an incorporeal creature at any time. If its AC is lower than your attack roll result for the critical hit, you deal damage to that creature equal to the result of the weapon damage die you rolled (including extra dice for its striking rune, if any). This amount isn't doubled, and no bonuses or other additional dice apply to this damage. Specific Magic Weapons Blackaxe, Retribution AxeIf you own a Nissan Pathfinder, you’re likely aware of how important it is to keep the vehicle properly maintained. A well-maintained vehicle will not only ensure that it runs smoothly, but it can also help prevent costly repairs down the l...Creating your own magic and alchemical items is an amazing way to customize the adventure and gameplay for your group and add unique elements without requiring quite the same mechanical depth as a whole new class, archetype, or ancestry.<br /><br /> New items make great mementos of previous adventures and tend to be one of the easiest elements for a character to begin using mid-campaign after ...An Add-on Module for Foundry Virtual Tabletop. This module adds the ability to create magical items with spells or feats that belong to the item itself, such as staffs or magic wands, which will be automatically inherited from the character who owns the item. Magic Items is only compatible with the DnD5e System.Specific Magic Weapons Subpages Arachnid's Fang Arrow of Charming Arrow Slicer Arrow Splitter Assassin's Blade Assassin's Dagger Avalanche Sling Staff Axe of Felling Axe of Forced Life Banshee's Howl Bastard's Sting Battleaxe, Adamantine Beast Wrestler's Gauntlets Beaststrike Club Biting Bracelet Blade of Binding Blade of the Rising SunIntroduction. The Paladin is a divine-powered martial class. Similar to the Fighter, the Paladin makes an effective Defender and Striker, but the Paladin’s other options also allow them to serve as a Face and as a Healer, though you’ll need to take traits to get missing class skills to serve as a Face, and a Paladin can’t match the ...DR/Epic: A type of damage reduction, DR/epic can be overcome only by a weapon with an enhancement bonus of +6 or greater. Weapons with special abilities also count as epic for the purposes of overcoming damage reduction if the total bonus value of all of their abilities (including the enhancement bonus) is +6 or greater. 14.Spell-Like Abilities (Sp) Spell-like abilities, as the name implies, are magical abilities that are very much like spells. Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated (such as an antimagic field ). Spell-like abilities can be dispelled but they cannot ...Crafting magic armor requires one day for each 1,000 gp value of the base price. Item Creation Feat Required: Craft Magic Arms and Armor. Skill Used in Creation: Spellcraft or Craft (armor). Creating Magic Weapons. To create a magic weapon, a character needs a heat source and some iron, wood, or leatherworking tools. Oil of Invisibility (300 gp) Wand of Levitate (5 of 50 charges) (450 gp) Wand of Ghoul Touch (22 of 50 charges) (1980 gp) Wand of Magic Missile (1st) (11 of 50 charges) (165 gp) Arcane Scroll (2 x Alarm (25 gp), Magic Aura (25 gp)) (total 50 gp) A collection of random generators for Dungeons & Dragons and other tabletop role-playing games.The "PFRPG Magic Items" module has some entries (e.g. Magic Weapon +1, Flaming Weapon) that you can drag/drop to a copy of a weapon. So, create a copy of a weapon (e.g. Longsword), then drag/drop the "Weapon +1" item to it. Unfortunately, it doesn't look like you can then drag flaming weapon (for example) to it.

The Paizo Pathfinder Roleplaying Game rules. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Specific Magic Weapons - Pathfinder_OGC. Richford edgewood

magic weapons pathfinder

Aura moderate transmutation; CL 8th; Weight 6 lbs.; Price 75,350 gp. DESCRIPTION. This exquisitely forged katana is the result of painstaking attention and craftsmanship by one who is dedicated to mastering swordplay in its highest form. A blade of the sword-saint is a +3 ki intensifying katana. In the hands of a monk, it becomes an instrument ...The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Knife: The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. Specific Magic WeaponsThe make whole spell can also repair a damaged (or even a destroyed) magic items—if the caster is high enough level." 2. Can you enchant an existing magic item to add more powers - YES for weapons and armor. Other magic items with progressions also allow for improvement (such as improving a Cloak of Resistance +1 to +2, then +3, etc.)A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to damage rolls with an agile weapon in place of her Strength modifier. This modifier to damage is not increased for two-handed weapons, but is still reduced for off-hand weapons. CONSTRUCTION REQUIREMENTS. Cost +1 bonus; Feats Craft Magic Arms and Armor; Spells ...Price +1 bonus; Slot none; CL 7th; Weight —; Aura moderate transmutation. DESCRIPTION. Requirement: This special ability can be placed only on melee weapons usable with Weapon Finesse.. Agile weapons are unusually well balanced and responsive. A wielder with the Weapon Finesse feat can choose to apply her Dexterity modifier to …Price 8,000 gp; Slot none CL 10th; Weight 1 lb.; Aura moderate transmutation; Scaling prize. This wooden staff is carved with intricate patterns of waves, wind, trails, and vines. As the wielder goes up in level, the patterns begin to move, slowly at first, but gradually increasing in speed and magnitude. Some mythic abilities from Pathfinder Roleplaying Game: Mythic Adventures are presented here for your convenience, although they are not universal monster rules; these are indicated with a superscript "MA." Ability Damage and Drain ... It can be harmed only by other incorporeal creatures, magic weapons or creatures that strike as magic …DESCRIPTION. This potent and feared ability allows the weapon to sever the heads of those it strikes. Upon a roll of natural 20 (followed by a successful roll to confirm the critical hit ), the weapon severs the opponent’s head (if it has one) from its body. Some creatures, such as many aberrations and all oozes, have no heads. Ranger Weapon Expertise Level 5 You’ve dedicated yourself to learning the intricacies of your weapons. Your proficiency ranks for simple and martial weapons and unarmed attacks increases to expert. You gain access to the critical specialization effects of all simple and martial weapons and unarmed attacks when attacking your hunted prey.Ki Intensifying. Price +2 bonus; Aura strong transmutation; CL 12th; Weight —. DESCRIPTION. The weapon channels and amplifies the wielder’s ki, allowing her to use her special ki attacks through the weapon as though they were unarmed attacks. These attacks include the monk’s ki strike, quivering palm, and the Stunning Fist feat.Guided Source Pathfinder #10: A History of Ashes pg. 22 Aura moderate evocation CL 7th Slot weapon quality; Price +1 bonus; Weight — Description A weapon with the guided property allows its wielder to use his instinct when striking blows with it. Attacks from a guided weapon generally don't strike hard, but they strike at precisely the right moment to maximize damage if in the hands of a ...Perseus received many special weapons on his adventures through the Ancient Greek mythological world. He used the “cap of darkness,” sometimes called “Hades’ helmet,” winged sandals, a magic bag for the gorgon’s head and a reflective shield...This score represents how difficult a character is to hit with weapons and some spells, and works much like a Difficulty Class for attacks. As with other scores, higher is better. This is the target number enemies need to hit you. Your basic AC is 10 + Dex modifier + armor bonus + shield bonus + spells or magic items that grant an AC bonus. An ...This score represents how difficult a character is to hit with weapons and some spells, and works much like a Difficulty Class for attacks. As with other scores, higher is better. This is the target number enemies need to hit you. Your basic AC is 10 + Dex modifier + armor bonus + shield bonus + spells or magic items that grant an AC bonus. An ...Home Afflictions/Hazards Classes Deities Equipment Feats Magic Items Monster Index Mythic Index NPC Index Prestige Classes Races Rules Skills Spells/Rituals Technology Traits Licenses Projects Sources Tools Contact Us Contributors Support the ArchivesEquipment (Non-Magical) Magic Items Technology. Spells/Rituals Rules + ... Enervative Shadowcraft Weapon: 36,000 gp: Mind's Eye Blade: 36,302 gp: Channeler's Aspergillum:Lift. Make. Tidy. Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell. The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can ...A monk cannot use any weapon other than an unarmed strike or a special monk weapon as part of a flurry of blows. A monk with natural weapons cannot use such weapons as part of a flurry of blows, nor can he make natural attacks in addition to his flurry of blows attacks. Unarmed Strike. At 1st level, a monk gains Improved Unarmed Strike as a ...Spoilers. Weapons made of precious materials are more expensive and sometimes have special effects. You can make metal weapons out of any of these materials except darkwood, and wooden weapons out of darkwood. To determine the Price of 10 pieces of ammunition, use the base Price for a single weapon, without adding any extra for Bulk.Shopping for decorations can be a daunting task, especially if you’re looking for something special. Homeaglow is here to help you unlock the magic of shopping for decorations close to you. Whether you’re looking for a unique piece or somet....

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